I don't believe that x86 software (as is Sesame) is compatible with the ARM series of chips, which use a different instruction set and architecture.
http://superuser.com/questions/221549/is-it-possible-to-run-an-x86-binary-on-an-...Years ago, I used to compile Sesame for the MIPS based SGI workstations. But without emulation or a virtual machine, both of which represent a significant performance penalty, I don't believe Sesame will run on ARM. That said, I am not any kind of an expert on the ARM architecture and haven't personally tried a direct port. I have an ARM based pad running Android, and have investigated porting Sesame to the platform. The man sticking point resides in the GUI library. Fltk supports X11, Windows, and Mac, but not Android. Porting Sesame and all of its supporting libraries to a platform neutral language (like Java or Python) and then tuning it back up to compensate for an interpreted / red-code based language, is a major undertaking. Sesame is about 350,000 lines of original source code, and close to a million lines of code total (including libraries for which we have source code).
Sesame does run very well in a VNC client on Android and I have run Sesame on Atom based small computers, which are x86 compatible. There may be a high performance virtual machine for ARM, but I have found none for Android on ARM. Maybe, something like that may be available for Mate. I often run virtual machines for both Linux and Windows, but always on a compatible architecture. There may even be a way to translate the machine language in the executable from x86 to ARM and then relink the static libraries.
In any case, you have my interest. Keep us posted.